Create a flying pet.
taken from http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryFPPMain (plus added inworld info I had)
by CatFart
Successfully simulating a flying creature is a challenge in any language.
This example shows all required to script a physical object that will 'realistic' fly around.
The emphasis is on creating an expandable example with a re-usable movement script.
I still have about 50% of these pages to complete.
However the sections on the basic brain script and basic movement script are done.
Introduction: Creating A Flying Pet: Introduction, Model limitations, Overall design.
Using Link Messages: Link Messages, Message design, data compression
Basic Brain: Basic design, Selecting a random movement target, putting it all together.
Basic Movement: Basic design, initialising the physical object, waiting for orders, moving, putting it all together. (85% complete)
Putting it all together: Getting the script to actually work. Tuning. (50% complete)
Improving the brain: Avoiding the ground or sea, giving up. (10% complete)
Improving the movement: Basic object avoidance (0% complete)
Returning home: Making your pet return to you (0% complete)
Adding random actions: Adding a separate script containing random actions (0% complete)
Adding a particle system: How to put all your particle effects into one reusable script (0% complete)
Adding voice control: Making your pet obey you. (0% complete)
Instant message log Botbabes had with CatFart
Session 1
Class Chat Logs
These are chat logs from the original class's that I ran on this subject.
For more info Contact me, or RacerX Gullwing in game.
Chat Log 2
Chat log 3
Class Transcripts Logs
Transcript 1
Transcript 2
Transcript 2a
Transcript 2b
Script Examples
brain 1.0 =object with following scripts in it
brain + movement 1.0 =prim with following scripts in it
no collision sound
make me temporary
pet 1 =object with following scripts in it
test harness
movement
Back To The Script Library
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