Bot-Babes/Boys

 

Create a flying pet

Page history last edited by simon 2 yrs ago

 

Create a flying pet.

 

taken from http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryFPPMain (plus added inworld info I had)

by CatFart

 

Successfully simulating a flying creature is a challenge in any language.

This example shows all required to script a physical object that will 'realistic'  fly around.

The emphasis is on creating an expandable example with a re-usable movement script.

I still have about 50% of these pages to complete.
However the sections on the basic brain script and basic movement script are done.

 

Introduction: Creating A Flying Pet: Introduction, Model limitations, Overall design.

Using Link Messages: Link Messages, Message design, data compression

Basic Brain: Basic design, Selecting a random movement target, putting it all together.

Basic Movement: Basic design, initialising the physical object, waiting for orders, moving, putting it all together. (85% complete)

Putting it all together: Getting the script to actually work. Tuning. (50% complete)

Improving the brain: Avoiding the ground or sea, giving up. (10% complete)

Improving the movement: Basic object avoidance (0% complete)

Returning home: Making your pet return to you (0% complete)

Adding random actions: Adding a separate script containing random actions (0% complete)

Adding a particle system: How to put all your particle effects into one reusable script (0% complete)

Adding voice control: Making your pet obey you. (0% complete)

 

Instant message log Botbabes had with CatFart

 

Session 1

 

Class Chat Logs

 

These are chat logs from the original class's that I ran on this subject.

For more info Contact me, or RacerX Gullwing in game.

 

Chat Log 2

Chat log 3

 

Class Transcripts Logs

 

Transcript 1

Transcript 2

Transcript 2a

Transcript 2b

 

Script Examples

 

brain 1.0 =object with following scripts in it

brain + movement 1.0 =prim with following scripts in it

no collision sound

make me temporary

pet 1 =object with following scripts in it

test harness

movement

 

 

Back To The Script Library

 

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